![]() **UPDATE v2 - fixed more outdoor shadows in opening sequence and cut scenesġ. **UPDATE v3 - implemented eqzitara's dynamic convergence settings. ![]() **UPDATE v4 - fixed indoor shadows water. **UPDATE v5 - convergence unlocker added after devs actually fixed the game :-). **UPDATE v6 - Fixed more shadows water disabled some spotlights changed unlocker approach to re-enable hot keys and autoconvergence **UPDATE v7: Changed unlocker approach to avoid having to edit the game exe, but retaining the ability to use presets and autoconvergence. **UPDATE v8: More water and minor special effect fixes as I found them playing through the game. I implemented a bulk fix to several 10s of Vertex shaders to address water rendering issues which fixed everything I have seen to date except that one cut-scene. I have not tracked down the shaders responsible because the game immediately crashes if I try and step through shaders in this particular cut-scene. The cut scene before the submarine level renders water incorrectly (haloing). The targeting reticule is at screen depth, if I can I might see if that can be made dynamic. replace the occurances of "nvapi_QueryInterface" with "nvbpi_QueryInterface" ![]() use the search/find menu and look for "nvapi"ģ. open up the game exe - it will look like gobbledygook, don't worryĢ. In those cases w workaround is as follows:ġ. Occasionally it seems that game updates, steam update, or Nvidia driver updates stop the fix from kicking in. ![]() TURN OFF BLOOM AND MOTION BLUR IN THE MENU. ![]()
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